Fujiwara-Rothchild, Ltd. | ||||||||
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[市場調査報告書]3Dの新たな波と将来像〜3D裸眼ディスプレイの動向と将来像〜 |
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目次
3.1. 3Dの歴史の概要
3.2. 映画業界の動向
3.2.1. 映画興行
3.2.2. 近年のハリウッドにおける3D映画の盛り上がり 3.2.3. ビジネスとしての3D映画 3.2.4. 3D対応スクリーンの普及と3Dタイトルの増加 3.2.5. 民生用3DTV の展開
4.1. 裸眼ディスプレイに関する方式と画質の一般論
4.2. 家庭用アプリケーションとディスプレイ適性
4.2.1. リビングの3DTV
4.3. モバイルアプリケーションとディスプレイ適性 4.2.2. PC 用3Dディスプレイ 4.4. 業務用アプリケーションとディスプレイ適性
5.1. 裸眼ディスプレイの表示原理
5.1.1. Parallax barrier (Visumotion, Newsight, 4D-Vision, TRIDELITY, SANYO)
5.2. Active Parallax barrier (SHARP, HITACHI Displays) 5.1.2. Lenticular (Philips, Zero Creative, Alisoscopy, Magnetic 3D) 5.3. Scan back-light(MITSUBISHI、3M) 5.4. DFD(Depth-Fused 3DDisplay ) 方式
5.4.1. HITACH Displays, NTT Cyber Space Laboratories
5.5. Integral 5.4.2. Puredepth
5.5.1. Integral Videography(HITACHI)
5.6. Time division + space division 5.5.2. Integral Imaging (TOSHIBA、TMD) 5.5.3. Integral photography (NHK)
5.6.1. 1D-II Display (TMD)
5.7. 解像度向上技術 5.6.2. Time Sequential Autostereoscopic 3DOCBDisplay (TMD)
5.7.1. EPSON/Sony Mobile Display
5.8. 特殊裸眼ディスプレイ 5.7.2. HDDP (NEC LCD Technologies)
5.8.1. PIONEER Floating Vision
5.9. Holography 5.8.2. 3D-HOLO (ProVision)
5.9.1. SeeReal
5.10. 360°表示方式 5.9.2. HoloVizio (HOLOGRAFIKA)
5.10.1. 日立製作所 360度立体ディスプレイ
5.10.2. SONY 360度立体表示ディスプレイ 5.10.3. gCubik(NICT)
6.1. 課題の全体像
6.2. 視域(最適視聴領域の狭さ) 6.3. 視点ジャンプ/逆視対策 6.4. 2D 互換対策 6.5. スムーズな運動視差
7.1. 民生用3DTV への展開
7.2. 3DPhoto frame 7.3. モバイル機器
7.3.1. 3Dデジタルスチルカメラ
7.4. デジタルサイネージ 7.3.2. 携帯電話 7.3.3. 3DDigital Video Camera 7.3.4. 3DGame
7.4.1. デジタルサイネージの市場
7.5. その他 7.4.2. 3Dデジタルサイネージとしての課題 7.4.3. 3Dデジタルサイネージ設置例 7.4.4. 3Dデジタルサイネージの現状と将来 7.6. 業務用市場
Fig 1-1 Major elements for the 3Dgrowth
Fig 2-1 Autostereoscopic requirements and allowable characteristics corresponding to each application Fig 2-2 Forecast of small size autostereoscopic panel for Consumer products Fig 3-1 3DHistory Fig 3-2 Influence of 3DMovie spread Fig 3-3 The highest-grossung 3Dmovies (1980〜) Fig 3-4 3Dscreen number forecast Fig 3-5 3Dmovies released 2007-2009 Fig 3-6 3Dmovies released in 2010 & to be released in 2010 Fig 3-7 3Dmovies to be released 2011〜 Fig 3-8 Present situation of consumer 3Dmarket Fig 3-9 Full-HD and Half-HD Fig 3-10 TV resolution type Fig 3-11 Multi-format 3DTV and 3Dformat Fig 3-12 3Dready TV forecast Fig 3-13 Trend of 3D-ready TV in detail Fig 3-14 3DBD Player trend Fig 4-1 3Dapplication and Display type Fig 4-2 3DAutostereoscopic application Fig 4-3 Picture quality dependence on 3Dtechnologies Fig 4-4 Application/Problems/Business of Autostereoscopic Fig 4-5 Major elements for the success of consumer 3D Fig 4-6 Requirements for Consumer 3DTV (for Living room) Fig 4-7 Integrated 3DTV system Fig 4-8 3DPCs with glasses Fig 4-9 Requirements for Consumer 3DPC Display Fig 4-10 3DConsumer Mobile Applications Fig 4-11 Requirements for Mobile small Display Fig 4-12 China 3DInllife: 3D-Camera Fig 4-13 3DProfessional Use Fig 4-14 Requirements for Digital Signage / Arcade Game machine Fig 5-1 3Ddisplay classification Fig 5-2 Japan proposal to ISO regarding autostereoscopic display Fig 5-3 Parallax barrier method Fig 5-4 Step barrier method Fig 5-5 parallax barrier 3Ddisplay products Fig 5-6 TRIDELITY Display Solutions GMBH Fig 5-7 Lenticular method Fig 5-8 Zero creative Xyz 3Ddisplay Fig 5-9 Lenticular display (ALISOSCOPY, Magnetic 3DDisplays) Fig 5-10 Philips lenticular 3DDisplay Fig 5-11 Active parallax barrier (SHARP) Fig 5-12 HITACHI Displays (3Dautostereoscopic display for mobile) Fig 5-13 Scan back-light Fig 5-14 3M 3DFilm Fig 5-15 DFD Display Fig 5-16 Structure of compact DFD Display Fig 5-17 PureDepth Multi-Layer Display technology Fig 5-18 Integral Videography(Hitachi) Fig 5-19 Integral Imaging (Toshiba) Fig 5-20 Integral Photography (NHK) Fig 5-21 TMD 1DII Time-multiplexed 3Ddisplay Fig 5-22 Time sequential 3D-OCB Display Fig 5-23 Step barrier method Fig 5-24 SEIKO EPSON Fig 5-25 HDCP pixel layout(NEC press release) Fig 5-26 PIONEER Floating Vision Fig 5-27 Provision (3D-HOLO) Fig 5-28 Holographic Display (SeeReal) Fig 5-29 Holovizio(HOLOGRAFIKA) Fig 5-30 ホログラフィー表示方式 Fig 5-31 SONY: 360 degree-viewable 3DDisplay Fig 5-32 360deree 3-dimensional Display system Fig 6-1 Picture quality dependence on 3Ddisplay technologies Fig 6-2 Present application dependence on 3Dproperties Fig 6-3 3 major problems of Autostereoscopic Fig 6-4 Example of viewing are (distance, angle) Fig 6-5 Improvement technologies of Optimum viewing area Fig 6-6 Viewing position of an autostereoscopic display Fig 6-7 Improving technologies of View jump/reverse view Fig 6-8 Improving technologies of 2D Compatibility Fig 7-1 Minimum Requirement for any application Fig 7-2 Autostereoscopic aptitude correspond to each application Fig 7-3 Autostereoscopic aptitude correspond to each application in future (2020〜) Fig 7-4 Necessity of motion parallax from contents side Fig 7-5 3DPhoto frame Forecast Fig 7-6 3DConsumer application Fig 7-7 3DDigital camera Business model Fig 7-8 FUJIFILM FinePix Real 3DSystem Fig 7-9 Trend of Digital Compact Still Camera Share Fig 7-10 3DDigital still camera Market forecast Fig 7-11 Samsung 3Dmobile phone 「SCH-B710」 Fig 7-12 3DMobile Phone Forecast Fig 7-13 Panasonic 3DVideo Camera Fig 7-14 NINTENDO 3DS Fig 7-15 NINTENDO DS, 3DS Forecast Fig 7-16 3DDigital Signage Display Forecast Fig 7-17 3D-TV example in Carrefour(resource: NewSight Japan) Fig 7-18 Trend of Pachinko with LCD display Fig 7-19 Autostereoscopic 3DLCD for Pachinko Fig 7-20 Trend of LCD size for Pachinko Fig 7-21 3Dapplication and display type Fig 8-1 Small size autostereoscopic panel demand for Consumer products Table 4-1 Aptitude for Consumer 3DTV of Autostereoscopic Display Table 4-2 3DPC list Table 4-3 NEC Table 4-4 FUJITSU Table 4-5 TOSHIBA Table 4-6 ASUS Table 4-7 ACER Table 4-8 Aptitude for Consumer 3DPC of Autostereoscopic Display Table 4-9 Aptitude for mobile of Autostereoscopic Display Table 4-10 Aptitude for Consumer 3DPC of Autostereoscopic Display (Tentative)51 Table 5-1 Autostereoscopic company list Table 6-1 Necessary pixels of each display method Table 7-1 3Dphoto frame products
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