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[市場調査報告書]3Dの新たな波と将来像〜3D裸眼ディスプレイの動向と将来像〜

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目次

  1. まえがき
  2. エグゼクティブサマリ
  3. 裸眼ディスプレイの背景としての3D全体の動向
  4. 3.1. 3Dの歴史の概要
    3.2. 映画業界の動向
    3.2.1. 映画興行
    3.2.2. 近年のハリウッドにおける3D映画の盛り上がり
    3.2.3. ビジネスとしての3D映画
    3.2.4. 3D対応スクリーンの普及と3Dタイトルの増加
    3.2.5. 民生用3DTV の展開
  5. 3Dアプリケーションとディスプレイ適性
  6. 4.1. 裸眼ディスプレイに関する方式と画質の一般論
    4.2. 家庭用アプリケーションとディスプレイ適性
    4.2.1. リビングの3DTV
    4.2.2. PC 用3Dディスプレイ
    4.3. モバイルアプリケーションとディスプレイ適性
    4.4. 業務用アプリケーションとディスプレイ適性
  7. 裸眼ディスプレイ技術
  8. 5.1. 裸眼ディスプレイの表示原理
    5.1.1. Parallax barrier (Visumotion, Newsight, 4D-Vision, TRIDELITY, SANYO)
    5.1.2. Lenticular (Philips, Zero Creative, Alisoscopy, Magnetic 3D)
    5.2. Active Parallax barrier (SHARP, HITACHI Displays)
    5.3. Scan back-light(MITSUBISHI、3M)
    5.4. DFD(Depth-Fused 3DDisplay ) 方式
    5.4.1. HITACH Displays, NTT Cyber Space Laboratories
    5.4.2. Puredepth
    5.5. Integral
    5.5.1. Integral Videography(HITACHI)
    5.5.2. Integral Imaging (TOSHIBA、TMD)
    5.5.3. Integral photography (NHK)
    5.6. Time division + space division
    5.6.1. 1D-II Display (TMD)
    5.6.2. Time Sequential Autostereoscopic 3DOCBDisplay (TMD)
    5.7. 解像度向上技術
    5.7.1. EPSON/Sony Mobile Display
    5.7.2. HDDP (NEC LCD Technologies)
    5.8. 特殊裸眼ディスプレイ
    5.8.1. PIONEER Floating Vision
    5.8.2. 3D-HOLO (ProVision)
    5.9. Holography
    5.9.1. SeeReal
    5.9.2. HoloVizio (HOLOGRAFIKA)
    5.10. 360°表示方式
    5.10.1. 日立製作所 360度立体ディスプレイ
    5.10.2. SONY 360度立体表示ディスプレイ
    5.10.3. gCubik(NICT)
  9. 克服すべき課題とその改良
  10. 6.1. 課題の全体像
    6.2. 視域(最適視聴領域の狭さ)
    6.3. 視点ジャンプ/逆視対策
    6.4. 2D 互換対策
    6.5. スムーズな運動視差
  11. 裸眼ディスプレイの民生アプリケーションと市場予測
  12. 7.1. 民生用3DTV への展開
    7.2. 3DPhoto frame
    7.3. モバイル機器
    7.3.1. 3Dデジタルスチルカメラ
    7.3.2. 携帯電話
    7.3.3. 3DDigital Video Camera
    7.3.4. 3DGame
    7.4. デジタルサイネージ
    7.4.1. デジタルサイネージの市場
    7.4.2. 3Dデジタルサイネージとしての課題
    7.4.3. 3Dデジタルサイネージ設置例
    7.4.4. 3Dデジタルサイネージの現状と将来
    7.5. その他
    7.6. 業務用市場
  13. さいごに
図表
Fig 1-1 Major elements for the 3Dgrowth
Fig 2-1 Autostereoscopic requirements and allowable characteristics corresponding to each application
Fig 2-2 Forecast of small size autostereoscopic panel for Consumer products
Fig 3-1 3DHistory
Fig 3-2 Influence of 3DMovie spread
Fig 3-3 The highest-grossung 3Dmovies (1980〜)
Fig 3-4 3Dscreen number forecast
Fig 3-5 3Dmovies released 2007-2009
Fig 3-6 3Dmovies released in 2010 & to be released in 2010
Fig 3-7 3Dmovies to be released 2011〜
Fig 3-8 Present situation of consumer 3Dmarket
Fig 3-9 Full-HD and Half-HD
Fig 3-10 TV resolution type
Fig 3-11 Multi-format 3DTV and 3Dformat
Fig 3-12 3Dready TV forecast
Fig 3-13 Trend of 3D-ready TV in detail
Fig 3-14 3DBD Player trend
Fig 4-1 3Dapplication and Display type
Fig 4-2 3DAutostereoscopic application
Fig 4-3 Picture quality dependence on 3Dtechnologies
Fig 4-4 Application/Problems/Business of Autostereoscopic
Fig 4-5 Major elements for the success of consumer 3D
Fig 4-6 Requirements for Consumer 3DTV (for Living room)
Fig 4-7 Integrated 3DTV system
Fig 4-8 3DPCs with glasses
Fig 4-9 Requirements for Consumer 3DPC Display
Fig 4-10 3DConsumer Mobile Applications
Fig 4-11 Requirements for Mobile small Display
Fig 4-12 China 3DInllife: 3D-Camera
Fig 4-13 3DProfessional Use
Fig 4-14 Requirements for Digital Signage / Arcade Game machine
Fig 5-1 3Ddisplay classification
Fig 5-2 Japan proposal to ISO regarding autostereoscopic display
Fig 5-3 Parallax barrier method
Fig 5-4 Step barrier method
Fig 5-5 parallax barrier 3Ddisplay products
Fig 5-6 TRIDELITY Display Solutions GMBH
Fig 5-7 Lenticular method
Fig 5-8 Zero creative Xyz 3Ddisplay
Fig 5-9 Lenticular display (ALISOSCOPY, Magnetic 3DDisplays)
Fig 5-10 Philips lenticular 3DDisplay
Fig 5-11 Active parallax barrier (SHARP)
Fig 5-12 HITACHI Displays (3Dautostereoscopic display for mobile)
Fig 5-13 Scan back-light
Fig 5-14 3M 3DFilm
Fig 5-15 DFD Display
Fig 5-16 Structure of compact DFD Display
Fig 5-17 PureDepth Multi-Layer Display technology
Fig 5-18 Integral Videography(Hitachi)
Fig 5-19 Integral Imaging (Toshiba)
Fig 5-20 Integral Photography (NHK)
Fig 5-21 TMD 1DII Time-multiplexed 3Ddisplay
Fig 5-22 Time sequential 3D-OCB Display
Fig 5-23 Step barrier method
Fig 5-24 SEIKO EPSON
Fig 5-25 HDCP pixel layout(NEC press release)
Fig 5-26 PIONEER Floating Vision
Fig 5-27 Provision (3D-HOLO)
Fig 5-28 Holographic Display (SeeReal)
Fig 5-29 Holovizio(HOLOGRAFIKA)
Fig 5-30 ホログラフィー表示方式
Fig 5-31 SONY: 360 degree-viewable 3DDisplay
Fig 5-32 360deree 3-dimensional Display system
Fig 6-1 Picture quality dependence on 3Ddisplay technologies
Fig 6-2 Present application dependence on 3Dproperties
Fig 6-3 3 major problems of Autostereoscopic
Fig 6-4 Example of viewing are (distance, angle)
Fig 6-5 Improvement technologies of Optimum viewing area
Fig 6-6 Viewing position of an autostereoscopic display
Fig 6-7 Improving technologies of View jump/reverse view
Fig 6-8 Improving technologies of 2D Compatibility
Fig 7-1 Minimum Requirement for any application
Fig 7-2 Autostereoscopic aptitude correspond to each application
Fig 7-3 Autostereoscopic aptitude correspond to each application in future (2020〜)
Fig 7-4 Necessity of motion parallax from contents side
Fig 7-5 3DPhoto frame Forecast
Fig 7-6 3DConsumer application
Fig 7-7 3DDigital camera Business model
Fig 7-8 FUJIFILM FinePix Real 3DSystem
Fig 7-9 Trend of Digital Compact Still Camera Share
Fig 7-10 3DDigital still camera Market forecast
Fig 7-11 Samsung 3Dmobile phone 「SCH-B710」
Fig 7-12 3DMobile Phone Forecast
Fig 7-13 Panasonic 3DVideo Camera
Fig 7-14 NINTENDO 3DS
Fig 7-15 NINTENDO DS, 3DS Forecast
Fig 7-16 3DDigital Signage Display Forecast
Fig 7-17 3D-TV example in Carrefour(resource: NewSight Japan)
Fig 7-18 Trend of Pachinko with LCD display
Fig 7-19 Autostereoscopic 3DLCD for Pachinko
Fig 7-20 Trend of LCD size for Pachinko
Fig 7-21 3Dapplication and display type
Fig 8-1 Small size autostereoscopic panel demand for Consumer products
Table 4-1 Aptitude for Consumer 3DTV of Autostereoscopic Display
Table 4-2 3DPC list
Table 4-3 NEC
Table 4-4 FUJITSU
Table 4-5 TOSHIBA
Table 4-6 ASUS
Table 4-7 ACER
Table 4-8 Aptitude for Consumer 3DPC of Autostereoscopic Display
Table 4-9 Aptitude for mobile of Autostereoscopic Display
Table 4-10 Aptitude for Consumer 3DPC of Autostereoscopic Display (Tentative)51
Table 5-1 Autostereoscopic company list
Table 6-1 Necessary pixels of each display method
Table 7-1 3Dphoto frame products
以上
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